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I also stressed that this was a stealth mission, and both Davil and Drake emphasised that they should avoid killing anyone. The point was to make a mockery of the casino’s security measures, not massacre innocent employees (who admittedly turn out to be devil worshipping cultists, so there’s some moral leeway for bloodshed) or gamblers. By breaking down the heist into four stages, I think it really encouraged them to think about how they should tackle the quest and it gave the whole session westonparkcountryfair.com/casino/666gambit that bank job vibe that Keys from the Golden Vault was designed to evoke. The reason behind this was to ensure that the party didn’t just wade into the casino without a plan, expecting to battle some CR appropriate threats and then walk out with the loot, as perhaps they might when turning up for a traditional D&D one shot.
Despite relishing bringing Behemoth into play, I totally forgot to deploy him during the session. We will have security and stewards to assist with car park, entrance and also within the arena. Along with Arena staff, these are fully briefed on revised spectator flows, and are in place to ensure everyone has an enjoyable experience but also to ensure that the safety guidelines are adhered to. Due to the numerous changes made as detailed above we would appreciate that any guidance they offer is followed. We have installed some additional barriers for the time being in front of the Torr Waterfield Stand to protect the players and officials, as they are essential to the competition.
This means the players need to discover the password, and succeed on an Intelligence (Performance) check, if they don’t speak the language, to pronounce it correctly. I decided to flesh out the relationship between Quentin Togglepocket and the arch-devil Mammon, increasing the involvement of the latter. According to the DMG, Mammon loves the glitter of gold, so he decided to lend our friend Toggles the money to create the Afterlife Casino, in return for 80% of the profits.
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Any magic items found are taken by two security guards to the vault, to be returned whenever the customer chooses to take the ferry back home. I also gave them a chance, after they’d completed the Stakeout, and started the Planning phase to request any useful items from Davil or Drake that could help them with the heist. Having visited the casino already, they knew already they’d be searched for any magic items on the way in, but they asked for rings of feather fall and potions of invisibility and managed to smuggled them in. A new casino, hidden in the cliffs of Mount Waterdeep, has refused the Zhentarim’s generous security terms, and Davil thinks its appropriate that the owner rues his mistake. He wants the party to steal the Erinyes statue to cause maximum embarrassment to Monsieur Togglepocket (and he wants it done on the night of the tournament, so there’s no chance for the gnome to find or craft a replacement).
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In all cases, players will take some bludgeoning damage simply from hitting the water, while a Constitution saving throw will be needed not to freeze up in the icy waters of the Sea of Swords (the adventure took place in the month of Hammer in my campaign). These changes I think helped the heist really develop satisfactorily, without any easy wins for the players. We have also installed tables in the marquee for your enjoyment of the facilities. Additional food & beverage outlets in the main Arena will be added later.
This little tweak means that characters can pose as staff without having to be fluent in infernal, although obviously if they can pass as a real tiefling they are more likely to fool any fellow staff members they are legit. I should note that the majority of my players are 4th level, so adjust any stat blocks as you deem fit. Which is a shame, because it’s a really buccaneering and well-designed adventure collection, and arguably the best yet from WOTC.
I had her loudly declare she was going to the baths to bring this sub-location into play too, as there’s no real reason to go to the baths baked into the adventure – here she will remove the ring and put it with her clothes in a trunk. This led to a game-changing scene, during my session, when one of my players, disguised as a tiefling security guard, went with a real security guard into the vault to store some NPC items. Which was lucky as the druid PC had infiltrated the vault as a flea, but had no means of getting out (nor tackling a minotaur skeleton) as he didn’t have an employee pass. If I was the owner of a casino in a D&D world, then I would definitely be prohibiting magic items and spellcasting in my establishment.
Similarly, I placed Mixer, a disgruntled barman in the Avernus section of the casino, as someone who could be pumped for reliable info on what lies behind the employee-only doors. Possibly the only thing missing from the published adventure is a dash of intrigue… some NPCs, schemes and subplots to interact with, while carousing through the casino. Quentin wears a ring, Avarice has one too, there’s a spare in his office, and he’s also given one to his new girlfriend Anais Bellefleur, who he met during earlier rounds of the Minauros Invitational tournament. A smart player might choose to duck these devilish bouncers, and the points of their glaives, by throwing themselves into the streams of the River Styx… which is fine, but that does increase your chances of bashing your brains out on the rocks on other side of the waterfall.